Steinkogel Map Bleibt Hängen

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Antworten
louisdauer
1-CLF
Beiträge: 20
Registriert: Di 2. Jan 2018, 20:39

Steinkogel Map Bleibt Hängen

Beitrag von louisdauer » So 6. Jan 2019, 01:56

Seit kurzem Bleibt die Map Steinkogel immer dann hängen wenn ich eine Lanze setzen will. Ich hatte keine probleme mit Schneekanonen konnte sie ohne probleme nutzten aber seit dem es bei den Lanzen nicht geht gehts bei keiner Schneekanone
Hab immer wieder das Spiel neugestartet und 2 Mal ein Ganz neues Spiel gestartet mit der gleichen Map und hab im Mod Ordner "ausgemistet" und ne andere Map rausgeworfen hat alles leider nichts gebracht.

Die Anzeige oben Links mit den Tastenkombinationen z.B. dass wenn man neben einem Fahrzeug steht "E" angezeigt wird ist weg.
Ich habs auch mit F1 versucht Hilft nix

Danke im vorraus für Hilfe :D

Benutzeravatar
Lukas H.
4-CLD
Beiträge: 94
Registriert: Mo 9. Feb 2015, 15:07
Modding: Texturieren/Scripten
Betriebssystem: Windows 10 64 Bit
Wohnort: Steiermark

Re: Steinkogel Map Bleibt Hängen

Beitrag von Lukas H. » So 6. Jan 2019, 09:22

Sende am besten mal deine log.txt.
In dieser stehen alle vom Spiel durchgeführten Aktionen und evtl. auftretende Fehler.

Wie du das machst kannst du im FAQ nachlesen ;) .
LG
Lukas H.
Einer, der seinen Job als Seilbahntechniker nicht als Beruf, sondern als Berufung ansieht.

PC: https://www.your-it-world.de/device/359-gaming-pc

louisdauer
1-CLF
Beiträge: 20
Registriert: Di 2. Jan 2018, 20:39

Re: Steinkogel Map Bleibt Hängen

Beitrag von louisdauer » So 6. Jan 2019, 10:07

GIANTS Engine Runtime (build date: Nov 3 2011)
Copyright (c) 2008-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2011, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: SkiRegionSimulator2012
Main System
Core(s): 4 @ 3.1 GHZ
OS: Windows NT 6.2 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Radeon R7 200 Series
Version: 4.5.13492 Compatibility Profile Context 22.19.677.257
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
GL_NV_register_combiners2 not supported
max_texture_layers: 8
GL_NV_fragment_program_option not supported
GL_NV_fragment_program2 not supported
OpenGL initialization successful
Hardware Profile
Level: Low
View Distance Coeff: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Coeff: 0.750000
Terrain LOD Distance Coeff: 0.750000
Foliage View Distance Coeff: 1.000000
Ski Region Simulator 2012
Version: 1.0.1 RC1
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods
Load mod: AAA_SBSE
Load mod: AMTTools
Load mod: BaechlerTopTrackLanzenpack
Load mod: Bugatti
Load mod: Goldhofer
Load mod: HallerED33
Load mod: lizardTurboDoc
Load mod: MAN_TGX_41_680_XXL
Load mod: MapDoorTrigger
Load mod: Netze
Load mod: Pistenbully600Polar

Benutzeravatar
Riederalpfan_2000
60-ATW
Beiträge: 310
Registriert: Mi 15. Jun 2016, 14:49
Modding: Kaum
Wohnort: Berner Oberland
Kontaktdaten:

Re: Steinkogel Map Bleibt Hängen

Beitrag von Riederalpfan_2000 » So 6. Jan 2019, 10:35

Die Anzeige oben Links mit den Tastenkombinationen z.B. dass wenn man neben einem Fahrzeug steht "E" angezeigt wird ist weg.
Ich habs auch mit F1 versucht Hilft nix
Das dürfte trotzdem mit dem Wettermod zusammenhängen, da es die gleichen Tasten sind.
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
GL_NV_register_combiners2 not supported
max_texture_layers: 8
GL_NV_fragment_program_option not supported
GL_NV_fragment_program2 not supported
Was hast du für Grafikkarten verbaut/oder spielst du auf einem Laptop?

louisdauer
1-CLF
Beiträge: 20
Registriert: Di 2. Jan 2018, 20:39

Re: Steinkogel Map Bleibt Hängen

Beitrag von louisdauer » So 6. Jan 2019, 10:55

ich Spiele auf dem PC Grafikkarte : AMD Radeon R7 200 Series
ich habe glaube ich keinen Wetter mod so weit ich mich errinnern kann der weisse Kasten oben links wär dann aber doch nicht ganz verschwunden die Interaktion Funktioniert ja ...
aber auch bei Türen wird mir nichts angezeigt aber sie gehen beim 0 drücken trotzdem auf

Benutzeravatar
Snowmäx
Austrian Modding Team
Beiträge: 210
Registriert: So 15. Jan 2017, 21:11
Modding: Skripten
Betriebssystem: Windows 10 64 Bit

Re: Steinkogel Map Bleibt Hängen

Beitrag von Snowmäx » So 6. Jan 2019, 11:31

Kann es vielleicht sein das du dieses Hilfefenster in den Einstellungen deaktiviert hast? Ich würde dich noch bitte die ganze Lig hier hochzuladen, da aus dieser log kein Absturz oder Fehler rauszulesen ist. Bitte starte den Spielstand und spiele dann solange, bis das Spiel be deinem angegeben Fehler abstürzt und lade dann die log hoch.
Mit freundlichen Grüßen,
Snowmäx

Austrian Modding Team | Scripter
Innovation is our Passion

louisdauer
1-CLF
Beiträge: 20
Registriert: Di 2. Jan 2018, 20:39

Re: Steinkogel Map Bleibt Hängen

Beitrag von louisdauer » So 6. Jan 2019, 13:04

Kann ich machen das spiel bleibt dann hängen stürzt aber nicht ab

louisdauer
1-CLF
Beiträge: 20
Registriert: Di 2. Jan 2018, 20:39

Re: Steinkogel Map Bleibt Hängen

Beitrag von louisdauer » So 6. Jan 2019, 13:12

GIANTS Engine Runtime (build date: Nov 3 2011)
Copyright (c) 2008-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2011, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: SkiRegionSimulator2012
Main System
Core(s): 4 @ 3.1 GHZ
OS: Windows NT 6.2 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Radeon R7 200 Series
Version: 4.5.13492 Compatibility Profile Context 22.19.677.257
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
GL_NV_register_combiners2 not supported
max_texture_layers: 8
GL_NV_fragment_program_option not supported
GL_NV_fragment_program2 not supported
OpenGL initialization successful
Hardware Profile
Level: Low
View Distance Coeff: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Coeff: 0.750000
Terrain LOD Distance Coeff: 0.750000
Foliage View Distance Coeff: 1.000000
Ski Region Simulator 2012
Version: 1.0.1 RC1
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods
Load mod: AAA_SBSE
Load mod: AMTTools
Load mod: BaechlerTopTrackLanzenpack
Load mod: Bugatti
Load mod: Goldhofer
Load mod: HallerED33
Load mod: lizardTurboDoc
Load mod: MAN_TGX_41_680_XXL
Load mod: MapDoorTrigger
Load mod: Netze
Load mod: Pistenbully600Polar
Load mod: Schneefraese
Load mod: SCToIF
Load mod: snowBladeMod
Load mod: Steinkogel
Load mod: TA_Pack
Load mod: TechnoAlpinV3
Error: invalid key 'Key_KP_5' for input event 'lightsfront'
Load mod: Toyota_LC_200_Bergwacht_Alpenberg
Load mod: winchMod
Load mod: WinchWarnRack
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/BaechlerTopTrackLanzenpack/cross_hair.png
Lua: Unknown entity id: 0 method name: setOverlayColor
Call Stack:
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/BaechlerTopTrackLanzenpack/scripts/PlacementScreen.lua(49) : setOverlayColor
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/BaechlerTopTrackLanzenpack/scripts/PlacementScreen.lua(627) : new
=[C](-1)
D:/code/wsr/build/finalbin/dataS/scripts/main.lua(1258) : source
D:/code/wsr/build/finalbin/dataS/scripts/gui/MPLoadingScreen.lua(254) : loadMod
D:/code/wsr/build/finalbin/dataS/scripts/gui/MPLoadingScreen.lua(134) : initializeLoading
D:/code/wsr/build/finalbin/dataS/scripts/gui/CareerScreen.lua(316) : startLocal
D:/code/wsr/build/finalbin/dataS/scripts/gui/CareerScreen.lua(304) : onStartMission
D:/code/wsr/build/finalbin/dataS/scripts/gui/CareerScreen.lua(84) : startSelectedGame
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(463) : onClick
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(360) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(90) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(360) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/main.lua(752) : mouseEvent
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/BaechlerTopTrackLanzenpack/moveArrow.png
Lua: Unknown entity id: 0 method name: setOverlayColor
Call Stack:
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/BaechlerTopTrackLanzenpack/scripts/PlacementScreen.lua(52) : setOverlayColor
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/BaechlerTopTrackLanzenpack/scripts/PlacementScreen.lua(627) : new
=[C](-1)
D:/code/wsr/build/finalbin/dataS/scripts/main.lua(1258) : source
D:/code/wsr/build/finalbin/dataS/scripts/gui/MPLoadingScreen.lua(254) : loadMod
D:/code/wsr/build/finalbin/dataS/scripts/gui/MPLoadingScreen.lua(134) : initializeLoading
D:/code/wsr/build/finalbin/dataS/scripts/gui/CareerScreen.lua(316) : startLocal
D:/code/wsr/build/finalbin/dataS/scripts/gui/CareerScreen.lua(304) : onStartMission
D:/code/wsr/build/finalbin/dataS/scripts/gui/CareerScreen.lua(84) : startSelectedGame
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(463) : onClick
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(360) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(90) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(360) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/main.lua(752) : mouseEvent
Lua: Unknown entity id: 0 method name: setOverlayUVs
Call Stack:
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/BaechlerTopTrackLanzenpack/scripts/PlacementScreen.lua(53) : setOverlayUVs
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/BaechlerTopTrackLanzenpack/scripts/PlacementScreen.lua(627) : new
=[C](-1)
D:/code/wsr/build/finalbin/dataS/scripts/main.lua(1258) : source
D:/code/wsr/build/finalbin/dataS/scripts/gui/MPLoadingScreen.lua(254) : loadMod
D:/code/wsr/build/finalbin/dataS/scripts/gui/MPLoadingScreen.lua(134) : initializeLoading
D:/code/wsr/build/finalbin/dataS/scripts/gui/CareerScreen.lua(316) : startLocal
D:/code/wsr/build/finalbin/dataS/scripts/gui/CareerScreen.lua(304) : onStartMission
D:/code/wsr/build/finalbin/dataS/scripts/gui/CareerScreen.lua(84) : startSelectedGame
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(463) : onClick
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(360) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(90) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(360) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/main.lua(752) : mouseEvent
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/BaechlerTopTrackLanzenpack/moveArrow.png
Lua: Unknown entity id: 0 method name: setOverlayColor
Call Stack:
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/BaechlerTopTrackLanzenpack/scripts/PlacementScreen.lua(56) : setOverlayColor
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/BaechlerTopTrackLanzenpack/scripts/PlacementScreen.lua(627) : new
=[C](-1)
D:/code/wsr/build/finalbin/dataS/scripts/main.lua(1258) : source
D:/code/wsr/build/finalbin/dataS/scripts/gui/MPLoadingScreen.lua(254) : loadMod
D:/code/wsr/build/finalbin/dataS/scripts/gui/MPLoadingScreen.lua(134) : initializeLoading
D:/code/wsr/build/finalbin/dataS/scripts/gui/CareerScreen.lua(316) : startLocal
D:/code/wsr/build/finalbin/dataS/scripts/gui/CareerScreen.lua(304) : onStartMission
D:/code/wsr/build/finalbin/dataS/scripts/gui/CareerScreen.lua(84) : startSelectedGame
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(463) : onClick
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(360) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(90) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(360) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/main.lua(752) : mouseEvent
Lua: Unknown entity id: 0 method name: setOverlayUVs
Call Stack:
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/BaechlerTopTrackLanzenpack/scripts/PlacementScreen.lua(57) : setOverlayUVs
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/BaechlerTopTrackLanzenpack/scripts/PlacementScreen.lua(627) : new
=[C](-1)
D:/code/wsr/build/finalbin/dataS/scripts/main.lua(1258) : source
D:/code/wsr/build/finalbin/dataS/scripts/gui/MPLoadingScreen.lua(254) : loadMod
D:/code/wsr/build/finalbin/dataS/scripts/gui/MPLoadingScreen.lua(134) : initializeLoading
D:/code/wsr/build/finalbin/dataS/scripts/gui/CareerScreen.lua(316) : startLocal
D:/code/wsr/build/finalbin/dataS/scripts/gui/CareerScreen.lua(304) : onStartMission
D:/code/wsr/build/finalbin/dataS/scripts/gui/CareerScreen.lua(84) : startSelectedGame
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(463) : onClick
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(360) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(90) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(360) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/main.lua(752) : mouseEvent
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/BaechlerTopTrackLanzenpack/moveArrow.png
Lua: Unknown entity id: 0 method name: setOverlayColor
Call Stack:
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/BaechlerTopTrackLanzenpack/scripts/PlacementScreen.lua(60) : setOverlayColor
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/BaechlerTopTrackLanzenpack/scripts/PlacementScreen.lua(627) : new
=[C](-1)
D:/code/wsr/build/finalbin/dataS/scripts/main.lua(1258) : source
D:/code/wsr/build/finalbin/dataS/scripts/gui/MPLoadingScreen.lua(254) : loadMod
D:/code/wsr/build/finalbin/dataS/scripts/gui/MPLoadingScreen.lua(134) : initializeLoading
D:/code/wsr/build/finalbin/dataS/scripts/gui/CareerScreen.lua(316) : startLocal
D:/code/wsr/build/finalbin/dataS/scripts/gui/CareerScreen.lua(304) : onStartMission
D:/code/wsr/build/finalbin/dataS/scripts/gui/CareerScreen.lua(84) : startSelectedGame
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(463) : onClick
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(360) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(90) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(360) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/main.lua(752) : mouseEvent
Lua: Unknown entity id: 0 method name: setOverlayUVs
Call Stack:
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/BaechlerTopTrackLanzenpack/scripts/PlacementScreen.lua(61) : setOverlayUVs
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/BaechlerTopTrackLanzenpack/scripts/PlacementScreen.lua(627) : new
=[C](-1)
D:/code/wsr/build/finalbin/dataS/scripts/main.lua(1258) : source
D:/code/wsr/build/finalbin/dataS/scripts/gui/MPLoadingScreen.lua(254) : loadMod
D:/code/wsr/build/finalbin/dataS/scripts/gui/MPLoadingScreen.lua(134) : initializeLoading
D:/code/wsr/build/finalbin/dataS/scripts/gui/CareerScreen.lua(316) : startLocal
D:/code/wsr/build/finalbin/dataS/scripts/gui/CareerScreen.lua(304) : onStartMission
D:/code/wsr/build/finalbin/dataS/scripts/gui/CareerScreen.lua(84) : startSelectedGame
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(463) : onClick
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(360) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(90) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(360) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/main.lua(752) : mouseEvent
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/BaechlerTopTrackLanzenpack/moveArrow.png
Lua: Unknown entity id: 0 method name: setOverlayColor
Call Stack:
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/BaechlerTopTrackLanzenpack/scripts/PlacementScreen.lua(64) : setOverlayColor
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/BaechlerTopTrackLanzenpack/scripts/PlacementScreen.lua(627) : new
=[C](-1)
D:/code/wsr/build/finalbin/dataS/scripts/main.lua(1258) : source
D:/code/wsr/build/finalbin/dataS/scripts/gui/MPLoadingScreen.lua(254) : loadMod
D:/code/wsr/build/finalbin/dataS/scripts/gui/MPLoadingScreen.lua(134) : initializeLoading
D:/code/wsr/build/finalbin/dataS/scripts/gui/CareerScreen.lua(316) : startLocal
D:/code/wsr/build/finalbin/dataS/scripts/gui/CareerScreen.lua(304) : onStartMission
D:/code/wsr/build/finalbin/dataS/scripts/gui/CareerScreen.lua(84) : startSelectedGame
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(463) : onClick
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(360) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(90) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(360) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
D:/code/wsr/build/finalbin/dataS/scripts/main.lua(752) : mouseEvent
Error: Failed to open xml file C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/BaechlerTopTrackLanzenpack/PlacementScreen.xml'
Error: Can't load resource: dataS2/scripts/vehicles/Vehicle.lua
Register vehicle type: BaechlerTopTrackLanzenpack.MMTSnowCannonLanze
this is called when this mod is loaded
Register vehicle type: Bugatti.farmerCar
Goldhofer Semi Lowloader is loaded
specialization beleuchtung v3 by Sven777b
Register vehicle type: Goldhofer.tieflader
Register vehicle type: HallerED33.WinchBully
Register vehicle type: HallerED33.AMTPistenBully
specialization beleuchtung v3 by Sven777b
Register vehicle type: MAN_TGX_41_680_XXL.TGX
Register vehicle type: Netze.Netze
Register vehicle type: Pistenbully600Polar.solar
Register vehicle type: Schneefraese.AMTSnowblower
Register vehicle type: TA_Pack.AMTSnowCannon
Register vehicle type: TA_Pack.AMTSnowCannonPlaceable
Error: Can't load resource: dataS2/scripts/vehicles/Vehicle.lua
Register vehicle type: TechnoAlpinV3.MMTSnowCannon
Error: Can't load resource: dataS2/scripts/vehicles/Vehicle.lua
Register vehicle type: TechnoAlpinV3.MMTSnowCannonSimple
Register vehicle type: Toyota_LC_200_Bergwacht_Alpenberg.Toyota200V3
Register vehicle type: winchMod.WinchBully
Register vehicle type: WinchWarnRack.AMTWinchWarnRack
data/sky/sky_day_night.i3d (0.01mb in 590.30 ms)
data/sky/snow.i3d (0.00mb in 84.44 ms)
data/sky/snow.i3d (0.00mb in 0.44 ms)
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/Steinkogel/map.i3d (104.32mb in 5659.70 ms)
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/Steinkogel/content_amt/Bullygarage/Decals.tex (106.22mb in 18265.64 ms)
data/vehicles/cars/car6.i3d (0.39mb in 276.28 ms)
data/vehicles/cars/car4.i3d (0.34mb in 90.36 ms)
data/vehicles/cars/car9.i3d (0.44mb in 86.13 ms)
data/vehicles/cars/car5.i3d (0.38mb in 83.69 ms)
data/vehicles/cars/car2.i3d (0.42mb in 102.75 ms)
data/vehicles/cars/car7.i3d (0.47mb in 78.24 ms)
data/vehicles/cars/car3.i3d (0.40mb in 108.26 ms)
SBSE Settings: SBSE Lite is disabled, V 4.0.2.27
SBSE Error: Please update your SBSE version! Visit the link below.
SBSE Fehler: Bitte aktualisieren Sie Ihre SBSE-Version. Bitte besuchen Sie den folgenden Link:
SBSE: http://forum.austrianmodding.at
SBSE: installed version / installierte Version: 4.0.2.27, latest version: / aktuelle Version: 4.1.1.24
SBSE: Errors might occur, but loading will be continued. / Schwerwiegende Fehler können auftreten, dennoch wird das Spiel geladen.
SBSE Error: Please update your SBSE version! Visit the link below.
SBSE Fehler: Bitte aktualisieren Sie Ihre SBSE-Version. Bitte besuchen Sie den folgenden Link:
SBSE: http://forum.austrianmodding.at
SBSE: installed version / installierte Version: 4.0.2.27, latest version: / aktuelle Version: 4.1.1.24
SBSE: Errors might occur, but loading will be continued. / Schwerwiegende Fehler können auftreten, dennoch wird das Spiel geladen.
SBSE Error: Please update your SBSE version! Visit the link below.
SBSE Fehler: Bitte aktualisieren Sie Ihre SBSE-Version. Bitte besuchen Sie den folgenden Link:
SBSE: http://forum.austrianmodding.at
SBSE: installed version / installierte Version: 4.0.2.27, latest version: / aktuelle Version: 4.1.1.24
SBSE: Errors might occur, but loading will be continued. / Schwerwiegende Fehler können auftreten, dennoch wird das Spiel geladen.
SBSE Error: Please update your SBSE version! Visit the link below.
SBSE Fehler: Bitte aktualisieren Sie Ihre SBSE-Version. Bitte besuchen Sie den folgenden Link:
SBSE: http://forum.austrianmodding.at
SBSE: installed version / installierte Version: 4.0.2.27, latest version: / aktuelle Version: 4.1.1.24
SBSE: Errors might occur, but loading will be continued. / Schwerwiegende Fehler können auftreten, dennoch wird das Spiel geladen.
map C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/Steinkogel/content_amt/Bullygarage/Decals.tex was loaded
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/TA_Pack/T40/mobil/T40Mobil.i3D (0.96mb in 58.83 ms)
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/TA_Pack/T60/mobil/T60Mobil.i3D (1.74mb in 82.81 ms)
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/Schneefraese/snowblower.i3d (2.64mb in 99.50 ms)
data/vehicles/steerable/snowMobiles/lizardTurbo.i3d (1.25mb in 391.81 ms)
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/Netze/Netz2.i3D (0.02mb in 41.39 ms)
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/TA_Pack/T40/lift_4.5m/T40Lift4,5m.i3D (0.64mb in 26.74 ms)
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/TA_Pack/T60/arm_10m/T60Arm10m.i3D (2.04mb in 70.92 ms)
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/WinchWarnRack/warngestell.tex (0.11mb in 23.43 ms)
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/snowBladeMod/snowBlade600.i3d (0.36mb in 180.85 ms)
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/snowBladeMod/dataS2/menu/mouseControlsHelp/tool_sb_lift.png
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/snowBladeMod/dataS2/menu/mouseControlsHelp/tool_sb_lift.png
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/snowBladeMod/dataS2/menu/mouseControlsHelp/tool_sb_turn2.png
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/snowBladeMod/dataS2/menu/mouseControlsHelp/tool_sb_turn2.png
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/snowBladeMod/dataS2/menu/mouseControlsHelp/tool_sb_turn4.png
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/snowBladeMod/dataS2/menu/mouseControlsHelp/tool_sb_turn4.png
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/snowBladeMod/dataS2/menu/mouseControlsHelp/tool_sb_turn1.png
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/snowBladeMod/dataS2/menu/mouseControlsHelp/tool_sb_turn1.png
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/snowBladeMod/dataS2/menu/mouseControlsHelp/tool_sb_turn3.png
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/snowBladeMod/dataS2/menu/mouseControlsHelp/tool_sb_turn3.png
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/winchMod/prinothBeast.i3d (4.49mb in 304.47 ms)
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/TA_Pack/T60/lift_4.5m/T60Lift4,5m.i3D (1.42mb in 37.72 ms)
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/TA_Pack/T60/arm_6m/T60Arm6m.i3D (1.96mb in 55.12 ms)
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/snowBladeMod/snowBlade100.i3d (0.37mb in 138.36 ms)
Error: Can't load resource: data/menu/mouseControlsHelp/tool_sb_lift.png
Error: Can't load resource: data/menu/mouseControlsHelp/tool_sb_lift.png
Error: Can't load resource: data/menu/mouseControlsHelp/tool_sb_turn2.png
Error: Can't load resource: data/menu/mouseControlsHelp/tool_sb_turn2.png
Error: Can't load resource: data/menu/mouseControlsHelp/tool_sb_turn4.png
Error: Can't load resource: data/menu/mouseControlsHelp/tool_sb_turn4.png
Error: Can't load resource: data/menu/mouseControlsHelp/tool_sb_turn1.png
Error: Can't load resource: data/menu/mouseControlsHelp/tool_sb_turn1.png
Error: Can't load resource: data/menu/mouseControlsHelp/tool_sb_turn3.png
Error: Can't load resource: data/menu/mouseControlsHelp/tool_sb_turn3.png
data/vehicles/steerable/pistenbully/groomer600.i3d (0.37mb in 170.06 ms)
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/Netze/Netz6.i3D (0.01mb in 0.70 ms)
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/Netze/Netz5.i3D (0.01mb in 0.71 ms)
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/lizardTurboDoc/lizardTurbo.i3d (1.69mb in 144.24 ms)
data/vehicles/trailers/rescueStretcher/rescueStretcher.i3d (0.08mb in 106.57 ms)
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/TA_Pack/T60/lift_3.5m/T60Lift3,5m.i3D (1.42mb in 44.38 ms)
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/TA_Pack/T60/turm_1.6m/T60Turm1,6m.i3D (1.15mb in 34.38 ms)
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/MAN_TGX_41_680_XXL/MAN_TGX_SZM.i3d (11.41mb in 3023.85 ms)
AL: error ... Invalid Value
Error: Creating Sound buffer (OpenAL)
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/Goldhofer/Goldhofer.i3d (6.90mb in 1682.27 ms)
Warning: converting 'C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/Bugatti/bugatti.xml' to utf8
Warning: converting 'C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/Bugatti/bugatti.xml' to utf8
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/Bugatti/bugatti.i3d (16.89mb in 1224.32 ms)
Error: index out of range
Call Stack:
D:/code/wsr/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack
D:/code/wsr/build/finalbin/dataS/scripts/Utils.lua(50) : checkChildIndex
D:/code/wsr/build/finalbin/dataS/scripts/vehicles/specializations/Steerable.lua(115) : indexToObject
D:/code/wsr/build/finalbin/dataS/scripts/vehicles/specializations/Steerable.lua(30) : loadSettingsFromXML
D:/code/wsr/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(708) : ?
D:/code/wsr/build/finalbin/dataS/scripts/BaseMission.lua(381) : load
D:/code/wsr/build/finalbin/dataS/missions/mission00.lua(265) : loadVehicle
D:/code/wsr/build/finalbin/dataS/missions/mission00.lua(83) : loadVehicles
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/Steinkogel/ModMap.lua(57) : load
D:/code/wsr/build/finalbin/dataS/scripts/WSRBaseMission.lua(446) : load
D:/code/wsr/build/finalbin/dataS/scripts/gui/MPLoadingScreen.lua(34) : onConnectionRequestAcceptedLoad
D:/code/wsr/build/finalbin/dataS/scripts/gui/Gui.lua(284) : update
D:/code/wsr/build/finalbin/dataS/scripts/main.lua(790) : update
Index: 7|0
AL: error ... Invalid Value
Error: Creating Sound buffer (OpenAL)
AL: error ... Invalid Value
Error: Creating Sound buffer (OpenAL)
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/winchMod/pistenbully600.i3d (2.29mb in 246.76 ms)
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/snowBladeMod/dataS2/menu/mouseControlsHelp/tool_sb_lift.png
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/snowBladeMod/dataS2/menu/mouseControlsHelp/tool_sb_lift.png
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/snowBladeMod/dataS2/menu/mouseControlsHelp/tool_sb_turn2.png
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/snowBladeMod/dataS2/menu/mouseControlsHelp/tool_sb_turn2.png
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/snowBladeMod/dataS2/menu/mouseControlsHelp/tool_sb_turn4.png
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/snowBladeMod/dataS2/menu/mouseControlsHelp/tool_sb_turn4.png
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/snowBladeMod/dataS2/menu/mouseControlsHelp/tool_sb_turn1.png
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/snowBladeMod/dataS2/menu/mouseControlsHelp/tool_sb_turn1.png
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/snowBladeMod/dataS2/menu/mouseControlsHelp/tool_sb_turn3.png
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/snowBladeMod/dataS2/menu/mouseControlsHelp/tool_sb_turn3.png
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/Pistenbully600Polar/groomer600.i3d (0.37mb in 129.97 ms)
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/Pistenbully600Polar/Pistenbully600Polar.i3d (3.78mb in 1071.79 ms)
AL: error ... Invalid Value
Error: Creating Sound buffer (OpenAL)
AL: error ... Invalid Value
Error: Creating Sound buffer (OpenAL)
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/Pistenbully600Polar/snowBlade600.i3d (0.64mb in 145.20 ms)
data/character/farmer/farmer_player.i3d (0.51mb in 84.80 ms)
Warning: Character 8211 not found in texture font (V-Achtzylinder Euro 5

Common-Rail III mit 2 Turbolader und 16.200 ccm Hubraum

500 kW/680 PS bei 1900 U/min 2700 Nm 10001700 U/min

www.ls-moddingwelt.eu).
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/Toyota_LC_200_Bergwacht_Alpenberg/Toyota.i3d (11.60mb in 976.68 ms)
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/M18/textures/lizardB360_diffuse.png
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/M18/textures/lizardB360_normal.png
Error: Can't load resource: C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/M18/textures/lizardB360_specular.png
C:/Users/louis/Documents/My Games/SkiRegionSimulator2012/mods/TechnoAlpinV3/lanzeMobil.i3d (2.65mb in 258.76 ms)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/wsr/build/finalbin/dataS/scripts/InputBinding.lua(134) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw

Benutzeravatar
Snowmäx
Austrian Modding Team
Beiträge: 210
Registriert: So 15. Jan 2017, 21:11
Modding: Skripten
Betriebssystem: Windows 10 64 Bit

Re: Steinkogel Map Bleibt Hängen

Beitrag von Snowmäx » So 6. Jan 2019, 13:26

Probiere mal den TechnAlpinV3 Mod aus dem Ordner zu entfernen und schaue bitte danach ob der Fehler weiterhin auftritt.
Mit freundlichen Grüßen,
Snowmäx

Austrian Modding Team | Scripter
Innovation is our Passion

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MaxT35
Austrian Modding Team - Leitungsvorstand
Beiträge: 6530
Registriert: Do 15. Sep 2011, 14:57
Modding: Modellierer, Scripter
Betriebssystem: Windows 8 (8.1)

Re: Steinkogel Map Bleibt Hängen

Beitrag von MaxT35 » So 6. Jan 2019, 13:27

Sehe ich genauso, bitte außerdem die SBSE-Version aktualisieren!
Mit freundlichen Grüßen,
MaxT35

Austrian Modding Team | 1. Leitungsvorstand, Scripter
Innovation is our Passion

louisdauer
1-CLF
Beiträge: 20
Registriert: Di 2. Jan 2018, 20:39

Re: Steinkogel Map Bleibt Hängen

Beitrag von louisdauer » So 6. Jan 2019, 14:22

MaxT35 hat geschrieben:
So 6. Jan 2019, 13:27
Sehe ich genauso, bitte außerdem die SBSE-Version aktualisieren!
Sbse neu herunter laden oder wie aktualisiere ich es

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Riederalpfan_2000
60-ATW
Beiträge: 310
Registriert: Mi 15. Jun 2016, 14:49
Modding: Kaum
Wohnort: Berner Oberland
Kontaktdaten:

Re: Steinkogel Map Bleibt Hängen

Beitrag von Riederalpfan_2000 » So 6. Jan 2019, 15:18

Die alte Version im Ordner unbedingt löschen und dann die aktuellste herunterladen

louisdauer
1-CLF
Beiträge: 20
Registriert: Di 2. Jan 2018, 20:39

Re: Steinkogel Map Bleibt Hängen

Beitrag von louisdauer » So 6. Jan 2019, 16:34

Hatte ich alles gemacht leider gings danach immer noch nicht also hab ich den anderen Lanzenmod auch gelöscht und dann gings wieder

Kann es sein dass das Lanzenpack und nicht der Technalpin V3 mod das problem war??

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Lukas H.
4-CLD
Beiträge: 94
Registriert: Mo 9. Feb 2015, 15:07
Modding: Texturieren/Scripten
Betriebssystem: Windows 10 64 Bit
Wohnort: Steiermark

Re: Steinkogel Map Bleibt Hängen

Beitrag von Lukas H. » So 6. Jan 2019, 16:37

Für mich sieht es auch eher nach dem Lanzenpack aus als nach dem TechnoAlpin Pack V3. Lösche bitte einmal das Lanzenpack
LG
Lukas H.
Einer, der seinen Job als Seilbahntechniker nicht als Beruf, sondern als Berufung ansieht.

PC: https://www.your-it-world.de/device/359-gaming-pc

louisdauer
1-CLF
Beiträge: 20
Registriert: Di 2. Jan 2018, 20:39

Re: Steinkogel Map Bleibt Hängen

Beitrag von louisdauer » So 6. Jan 2019, 16:55

Lukas H. hat geschrieben:
So 6. Jan 2019, 16:37
Für mich sieht es auch eher nach dem Lanzenpack aus als nach dem TechnoAlpin Pack V3. Lösche bitte einmal das Lanzenpack
Wenn beide nicht gehen wo finde ich ein Lanzenpack das keine probleme macht??

Ohne Lanzen gehts im moment ohne probleme seltsamerweise war das Hilfe Fenster oben links auch wieder da aber noch bevor der Bug behoben war

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Lukas H.
4-CLD
Beiträge: 94
Registriert: Mo 9. Feb 2015, 15:07
Modding: Texturieren/Scripten
Betriebssystem: Windows 10 64 Bit
Wohnort: Steiermark

Re: Steinkogel Map Bleibt Hängen

Beitrag von Lukas H. » So 6. Jan 2019, 19:38

Hier im Forum würde es ein Pack mit Gmini Schneelanzen Pack und auch ein TechnoAlpin Pack geben. Diese sollten auf jeden Fall funktionieren.

viewtopic.php?p=42523#p42523
LG
Lukas H.
Einer, der seinen Job als Seilbahntechniker nicht als Beruf, sondern als Berufung ansieht.

PC: https://www.your-it-world.de/device/359-gaming-pc

SkiRegion
1-SL
Beiträge: 1
Registriert: Mo 14. Mär 2016, 18:52
Betriebssystem: Windows 7 64 Bit

Re: Steinkogel Map

Beitrag von SkiRegion » So 6. Jan 2019, 19:51

Habe ein sehr ähnliches Problem mit der Steinkogel Map und zwar das ich die Lifte nicht kaufen kann! Ich suche schon eine Weile nach einer Lösung finde aber keine! Falls wer die Lösung findet und sie mir mitteilt wäre ich ihm sehr dankbar!
Lg

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Lukas H.
4-CLD
Beiträge: 94
Registriert: Mo 9. Feb 2015, 15:07
Modding: Texturieren/Scripten
Betriebssystem: Windows 10 64 Bit
Wohnort: Steiermark

Re: Steinkogel Map Bleibt Hängen

Beitrag von Lukas H. » So 6. Jan 2019, 20:03

Du findest an der Talstation der Steinkogelbahn links neben den Kassen eine Tür mit dem Schild "Zutritt verboten". Dort gehst du den Gang bis zum hintersten Raum und dort sind dann alle Kauf - Icons.
(Wenn es ein anderes Problem ist, bitte ich dich es genauer zu beschreiben ;).)
LG
Lukas H.
Einer, der seinen Job als Seilbahntechniker nicht als Beruf, sondern als Berufung ansieht.

PC: https://www.your-it-world.de/device/359-gaming-pc

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