Steinkogelbahn

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superlift
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Modding: moddeling, texturing
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Steinkogelbahn

Beitrag von superlift » Do 12. Okt 2017, 06:36

Hello, i dont know if there are videos on it but why does the steinkogelbahn gets stuck when he's finished to get out all the cabins :?: :roll:
Thanks in advance ;)
Game is modding and modding is game :lol:

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MaxT35
Austrian Modding Team - Leitungsvorstand
Beiträge: 6050
Registriert: Do 15. Sep 2011, 14:57
Modding: Modellierer, Scripter
Betriebssystem: Windows 8 (8.1)

Re: Steinkogelbahn

Beitrag von MaxT35 » Do 12. Okt 2017, 13:49

There was a programming mistake in the release version due to a late rework of several timings.
This will be fixed in an upcoming bugfix version that is expected to be released over the next few days.
Mit freundlichen Grüßen,
MaxT35

Austrian Modding Team | 1. Leitungsvorstand, Scripter
Innovation is our Passion

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superlift
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Re: Steinkogelbahn

Beitrag von superlift » Do 12. Okt 2017, 15:36

OK thank you very much ;)
Game is modding and modding is game :lol:

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superlift
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Re: Steinkogelbahn

Beitrag von superlift » Di 24. Okt 2017, 16:33

Well i thing it's that :GIANTS Engine Runtime (build date: Nov 3 2011)
Copyright (c) 2008-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2011, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: SkiRegionSimulator2012
Main System
Core(s): 4 @ 2.4 GHZ
OS: Windows NT 6.2 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GT 710/PCIe/SSE2
Version: 4.5.0 NVIDIA 347.52
GL_ATI_fragment_shader not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Medium
View Distance Coeff: 1.000000
Shadow Quality: 1.000000
Skip Mipmaps: 1
LOD Distance Coeff: 1.000000
Terrain LOD Distance Coeff: 1.000000
Foliage View Distance Coeff: 1.000000
Ski Region Simulator 2012
Version: 1.0.1 RC1
Available Languages: fr
Language: fr
Game vehicle types loaded
Mod directory: C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods
Load mod: AAA_PlaceableAddOn
Load mod: AAA_SBSE
Load mod: AMTTools
Load mod: AMTWeatherMod
Load mod: AMT_Fahrzeuge
Load mod: AutoAttachMod
Load mod: beleuchtungsmod
Load mod: bric ύ brac
Error: Invalid mod name 'bric ύ brac'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
Load mod: caisse
Error: Failed to open xml file C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/caisse/modDesc.xml'
Error: Missing descVersion attribute in mod caisse
Load mod: Case5140_fl
Load mod: Deutz_Agrofarm_Frontlader
Load mod: DonsMapV3
Warning: Only zip mods are supported in multiplayer. You need to zip the mod DonsMapV3 to use it in multiplayer.
Load mod: Eigenbau_Schaufel
Error: Unsupported mod description version in mod Eigenbau_Schaufel
Load mod: Endversion
Error: Failed to open xml file C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/Endversion/modDesc.xml'
Error: Missing descVersion attribute in mod Endversion
Load mod: FaunersV2
Load mod: gator_825
Load mod: gemini_lanze
Load mod: Gilibert_1400_Pro
Load mod: ginies45
Error: C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/ginies45/modDesc.xml(14): Error reading end tag.
Error: Missing descVersion attribute in mod ginies45
Load mod: Goldhofer
Load mod: Grosseck
Warning: Only zip mods are supported in multiplayer. You need to zip the mod Grosseck to use it in multiplayer.
Load mod: Grosseck_Modpack
Load mod: GroΏe Garage mit Rolltoren
Error: Invalid mod name 'GroΏe Garage mit Rolltoren'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
Load mod: HW80_Kommunal
Load mod: IKARUS_260
Load mod: Les_Sommets
Warning: Only zip mods are supported in multiplayer. You need to zip the mod Les_Sommets to use it in multiplayer.
Load mod: Liebherr900
Warning: Only zip mods are supported in multiplayer. You need to zip the mod Liebherr900 to use it in multiplayer.
Load mod: Ls_Modding_tp_Haullote_H14TPX
Error: Unsupported mod description version in mod Ls_Modding_tp_Haullote_H14TPX
Load mod: MAN_TGX_41_680_XXL
Load mod: MAN_Wechsel_by_Grisu118
Load mod: MapDoorTrigger
Load mod: mapV2
Load mod: MargarethenhoeheV2
Warning: Only zip mods are supported in multiplayer. You need to zip the mod MargarethenhoeheV2 to use it in multiplayer.
Load mod: MP6g_SchneekanoneDoppel_v2_Margarethenhoehe
Load mod: Netze
Load mod: Pb600Zubehoer
Load mod: Pistenbully600Polar
Load mod: sbse 2.0
Error: Invalid mod name 'sbse 2.0'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
Load mod: Schildermod_v2
Load mod: Schneefraese
Load mod: scripts
Error: Failed to open xml file C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/scripts/modDesc.xml'
Error: Missing descVersion attribute in mod scripts
Load mod: shader
Error: Failed to open xml file C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/shader/modDesc.xml'
Error: Missing descVersion attribute in mod shader
Load mod: sounds
Error: Failed to open xml file C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/sounds/modDesc.xml'
Error: Missing descVersion attribute in mod sounds
Load mod: SrsMoney
Load mod: Steinkogel
Warning: Only zip mods are supported in multiplayer. You need to zip the mod Steinkogel to use it in multiplayer.
Load mod: Tank_Schlitten
Load mod: TechnoAlpinPack
Load mod: Tieflader_Kommunal
Load mod: Unterstand
Error: Failed to open xml file C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/Unterstand/modDesc.xml'
Error: Missing descVersion attribute in mod Unterstand
Load mod: Wallnitz
Load mod: weissantal steinkogel
Error: Invalid mod name 'weissantal steinkogel'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
Load mod: wetransfer-464f40
Error: Invalid mod name 'wetransfer-464f40'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
Load mod: winchMod
Load mod: Windenanker
Register vehicle type: AMT_Fahrzeuge.AMTPistenbully
Register vehicle type: AMT_Fahrzeuge.AMTTractor
Register vehicle type: AMT_Fahrzeuge.AMTUnimog
Register vehicle type: AMT_Fahrzeuge.AMTLoader
Register vehicle type: AMT_Fahrzeuge.AMTSnowMobile
Register vehicle type: AMT_Fahrzeuge.AMTSnowmobile208G
Register vehicle type: AMT_Fahrzeuge.AMTGroomer
Register vehicle type: beleuchtungsmod.MMTBeleuchtung
specialization beleuchtung v3 by Sven777b
Register vehicle type: Case5140_fl.Maxxum5150
Register vehicle type: Deutz_Agrofarm_Frontlader.frontloader
Register vehicle type: Deutz_Agrofarm_Frontlader.shovel
this is called when this mod is loaded
specialization beleuchtung v3 by Sven777b
Register vehicle type: gator_825.farmerCar
Error: Can't load resource: dataS2/scripts/vehicles/Vehicle.lua
Register vehicle type: gemini_lanze.snowCannonPlaceable
Goldhofer Semi Lowloader is loaded
specialization beleuchtung v3 by Sven777b
Register vehicle type: Goldhofer.tieflader
Error: Can't load resource: dataS2/scripts/vehicles/Vehicle.lua
Register vehicle type: Grosseck_Modpack.PBE
Error: Can't load resource: dataS2/scripts/vehicles/Vehicle.lua
Register vehicle type: Grosseck_Modpack.PP
specialization beleuchtung v3 by Sven777b
Register vehicle type: HW80_Kommunal.HWModSource
specialization beleuchtung v3 by Sven777b
Register vehicle type: Liebherr900.Liebherr_900c
specialization beleuchtung v3 by Sven777b
Register vehicle type: MAN_TGX_41_680_XXL.TGX
specialization beleuchtung v3 by Sven777b
Register vehicle type: MAN_Wechsel_by_Grisu118.Agrotruck
Register vehicle type: MAN_Wechsel_by_Grisu118.FlieglMulde
Register vehicle type: MAN_Wechsel_by_Grisu118.Streuer
Register vehicle type: MAN_Wechsel_by_Grisu118.snowBlade
Register vehicle type: MAN_Wechsel_by_Grisu118.snowBlower
Register vehicle type: Netze.Netze
Register vehicle type: Pb600Zubehoer.Pbzubehoer
Register vehicle type: Pistenbully600Polar.solar
Register vehicle type: Schildermod_v2.Schilder
Register vehicle type: Schneefraese.AMTSnowblower
Register vehicle type: Tank_Schlitten.MobileTank
Register vehicle type: TechnoAlpinPack.MMTTAPackSnowGunPlaceable
Register vehicle type: TechnoAlpinPack.MMTTAPackSnowGunSimple
Register vehicle type: TechnoAlpinPack.MMTTAPackSnowGunTragrahm
specialization beleuchtung v3 by Sven777b
Register vehicle type: Tieflader_Kommunal.Tieflader
Register vehicle type: winchMod.WinchBully
Register vehicle type: Windenanker.winchAttacher
data/sky/sky_day_night.i3d (0.01mb in 569.41 ms)
data/sky/snow.i3d (0.00mb in 74.44 ms)
data/sky/snow.i3d (0.00mb in 1.87 ms)
C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/Steinkogel/map.i3d (104.32mb in 4979.51 ms)
C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/Steinkogel/content_amt/Mitte/Technik/neu.tex (105.20mb in 48831.37 ms)
data/vehicles/cars/car7.i3d (0.47mb in 298.11 ms)
data/vehicles/cars/car6.i3d (0.39mb in 117.59 ms)
data/vehicles/cars/car5.i3d (0.38mb in 125.24 ms)
data/vehicles/cars/car2.i3d (0.42mb in 89.87 ms)
data/vehicles/cars/car3.i3d (0.40mb in 69.29 ms)
data/vehicles/cars/car9.i3d (0.44mb in 75.48 ms)
data/vehicles/cars/car4.i3d (0.34mb in 91.27 ms)
SBSE Settings: SBSE Lite is disabled, V 4.0.2.27
C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/AMTWeatherMod/sky.i3d (0.00mb in 0.56 ms)
map C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/Steinkogel/content_amt/Mitte/Technik/neu.tex was loaded
C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/AMT_Fahrzeuge/vehicles/wintermobile210R/wintermobile210R.i3d (1.51mb in 508.87 ms)
C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/winchMod/pistenbully600.i3d (2.28mb in 607.51 ms)
C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/AMT_Fahrzeuge/vehicles/pistenbully600/groomer600.i3d (0.68mb in 214.84 ms)
C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/AMT_Fahrzeuge/vehicles/pistenbully600/snowBlade600.i3d (0.36mb in 159.66 ms)
C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/AMT_Fahrzeuge/vehicles/beast/prinothBeast.i3d (2.11mb in 519.42 ms)
C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/AMT_Fahrzeuge/vehicles/beast/groomerBeast.i3d (0.68mb in 199.85 ms)
C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/AMT_Fahrzeuge/vehicles/pistenbully600/pistenbully600.i3d (2.14mb in 508.81 ms)
C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/winchMod/pistenbully400.i3d (2.32mb in 525.52 ms)
C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/AMT_Fahrzeuge/vehicles/pistenbully400/snowBlade400.i3d (0.36mb in 40.52 ms)
C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/AMT_Fahrzeuge/vehicles/pistenbully400/groomer400.i3d (0.68mb in 186.98 ms)
C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/AMT_Fahrzeuge/vehicles/unimog/unimog.i3d (1.75mb in 471.39 ms)
C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/AMT_Fahrzeuge/vehicles/wheelLoader/wheelLoader.i3d (1.63mb in 396.34 ms)
C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/AMT_Fahrzeuge/vehicles/lynx/lizardLynx.i3d (0.83mb in 212.94 ms)
C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/AMT_Fahrzeuge/vehicles/lynx/lizardLynxSnowblower.i3d (0.51mb in 43.35 ms)
C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/Schneefraese/snowblower.i3d (2.64mb in 223.08 ms)
C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/TechnoAlpinPack/T40/t40tragrahmen.i3d (0.73mb in 271.42 ms)
AL: error ... Invalid Value
Error: Creating Sound buffer (OpenAL)
Warning: converting 'C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/IKARUS_260/ikarus.xml' to utf8
Warning: converting 'C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/IKARUS_260/ikarus.xml' to utf8
C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/IKARUS_260/ikarus.i3d (9.63mb in 1693.78 ms)
Error: index out of range
Call Stack:
D:/code/wsr/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack
D:/code/wsr/build/finalbin/dataS/scripts/Utils.lua(41) : checkChildIndex
D:/code/wsr/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(245) : indexToObject
D:/code/wsr/build/finalbin/dataS/scripts/BaseMission.lua(381) : load
D:/code/wsr/build/finalbin/dataS/missions/mission00.lua(265) : loadVehicle
D:/code/wsr/build/finalbin/dataS/missions/mission00.lua(83) : loadVehicles
C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/Steinkogel/ModMap.lua(64) : load
D:/code/wsr/build/finalbin/dataS/scripts/WSRBaseMission.lua(446) : load
D:/code/wsr/build/finalbin/dataS/scripts/gui/MPLoadingScreen.lua(34) : onConnectionRequestAcceptedLoad
D:/code/wsr/build/finalbin/dataS/scripts/gui/Gui.lua(284) : update
D:/code/wsr/build/finalbin/dataS/scripts/main.lua(790) : update
Index: 166|1
AL: error ... Invalid Value
Error: Creating Sound buffer (OpenAL)
AL: error ... Invalid Value
Error: Creating Sound buffer (OpenAL)
AL: error ... Invalid Value
Error: Creating Sound buffer (OpenAL)
Error: Can't load resource: C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/IKARUS_260/Engine.wav with same name but different type
Error: Can't load resource: C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/IKARUS_260/Engine.wav
Error: Can't load sample C:/Users/parent/Documents/My Games/SkiRegionSimulator2012/mods/IKARUS_260/Engine.wav.
data/character/farmer/farmer_player.i3d (0.51mb in 166.23 ms)
data/maps/models/objects/snowball/snowball.i3d (0.01mb in 151.17 ms)
map
Game is modding and modding is game :lol:

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MaxT35
Austrian Modding Team - Leitungsvorstand
Beiträge: 6050
Registriert: Do 15. Sep 2011, 14:57
Modding: Modellierer, Scripter
Betriebssystem: Windows 8 (8.1)

Re: Steinkogelbahn

Beitrag von MaxT35 » Di 24. Okt 2017, 18:31

No, not at all. There's not even a single line indicating any error caused by SBSE.
Mit freundlichen Grüßen,
MaxT35

Austrian Modding Team | 1. Leitungsvorstand, Scripter
Innovation is our Passion

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superlift
4-CLD
Beiträge: 118
Registriert: So 8. Jan 2017, 12:00
Modding: moddeling, texturing
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Re: Steinkogelbahn

Beitrag von superlift » Di 24. Okt 2017, 19:53

Then what is it ? if you know
Game is modding and modding is game :lol:

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MaxT35
Austrian Modding Team - Leitungsvorstand
Beiträge: 6050
Registriert: Do 15. Sep 2011, 14:57
Modding: Modellierer, Scripter
Betriebssystem: Windows 8 (8.1)

Re: Steinkogelbahn

Beitrag von MaxT35 » Mi 25. Okt 2017, 12:29

Well, what exactly is actually the problem you're now facing?
Mit freundlichen Grüßen,
MaxT35

Austrian Modding Team | 1. Leitungsvorstand, Scripter
Innovation is our Passion

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superlift
4-CLD
Beiträge: 118
Registriert: So 8. Jan 2017, 12:00
Modding: moddeling, texturing
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Re: Steinkogelbahn

Beitrag von superlift » Do 26. Okt 2017, 10:33

Well like I explained in the topic, I put Steinkogel in multiplayer but it keeps loading. I don't appear in the game because the waiting page for a map keeps loading, if you want i could try to put a photo
Game is modding and modding is game :lol:

clemens2600
180-ATW
Beiträge: 460
Registriert: So 11. Aug 2013, 14:20
Modding: keine Angabe
Betriebssystem: Windows 8 (8.1) 64 Bit
Wohnort: Österreich
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Re: Steinkogelbahn

Beitrag von clemens2600 » Do 26. Okt 2017, 11:27

Maybe you try the following:

Delete (or cut and paste it somewhere else) all the mods in your Mods-folder and then copy the mods bit by bit back into the mods-folder.
Delete and download it new would be better because there are also problems with the file names of some mods.

Don't forget: The mods must be in zip-format; in your log you can find "Load mod: scripts" which looks like you have unziped a mod!!
Mit freundlichen Grüßen
Clemens

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superlift
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Beiträge: 118
Registriert: So 8. Jan 2017, 12:00
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Re: Steinkogelbahn

Beitrag von superlift » Do 26. Okt 2017, 11:46

yes thanks there are zipped ! I'll will try something ;) :)
Game is modding and modding is game :lol:

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